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Also known as the wall climb, vertical wall run or wall pop is a means of running up a flat wall and grasping the top ledge of said wall. This skill is generally approached two ways,
Let's take a look at the approach.
Another debate is whether jumping at the wall or treating it like a warped wall or half pipe will get you higher up the wall. Jumping at the wall (a redirected stride/precision jump) proves to be the better technique by an inch or so due to the wall run relying primarily on run up speed and friction. Jumping at the wall simply changes the relation between your center of mass at foot placement at time of impact. By raising the center of mass prior to impact it becomes much easier to transfer your momentum upwards.
Foot placement? Best way to push the wall?
Please note the foot contacts walls with good grip at 45 degrees and slightly lower if wall is slippery. Regardless of grip the pressure into the wall remains at 45 degrees and center of mass (hips) is focused on jumping straight upwards.
Sky is the limit, huh?
Slipping on wall run?
- Grip of wall or shoe is too slippery.
- Placing your foot too low on wall. Should be waist height.
- Run up is too slow.
- Jumping too close to the wall, scoot take off a few inches back, the more slip the wall has the further back you will want to jump from.
- Possibly pushing down to hard. remember it is more about the angle you. hit the wall rather then how hard you step up.
Plenty of grip, bouncing back too much?
- Takeoff foot should be at full power.
- Jumping way too far away from the wall.
- Not pushing into the wall (aka transferring momentum upward).
- Placing foot TOO high.
- Chest is leaning back, stay in front of hips.
More advanced concepts/trouble shooting.
- Kinetic Friction: Frictional force having already begun sliding (Skateboard on a rail).
- Static Friction: Frictional force when stuck to something or applying lateral pressure without slipping (Throwing a tennis ball at a wall or hitting a ball with a bat.